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OpenGL Demo Crack In this kind of games/scenarios you will have to dynamically simulate particles systems (Balls, rockets, bullets, etc). Such simulation has to be dynamic, flexible and fast. Using shaders and some maths it's possible to get a lot of informations at each step of the simulation. This project involves a particle system simulation. I used the matrices for the math, and OpenGL for the graphics. For other parts of the code I used C++, Cocos2d and JavaScript. -Configurable gravity values -A configurable camera -A configurable system of simulation particles -A configurable system of control particles -A configurable system of interactions -Shooting objects (Particles) -Modifying particle's trajectories and changing their velocities -Modifying their physic and visual attributes -Repainting particle's shapes and visual patterns -Debug mode ...and many other features, you may want to add. The goal is to show a simple scenario with a lot of capabilities. The particles have to be able to interact with the wall, bounce on them and show some kind of explosion when they collide. I have tested this demo on PC, iPad, iPhone, Android and Blackberry. If you like the demo you can rate it and leave some feedbacks. If you have any suggestion or idea to make it better, please contact me. I will be glad to help. You can also see it on Facebook ( The sample code is there. I will give you some hints to make your own particles when you use Facebook development tools. The function makeObjects(params...) creates objects which takes the parameters values as input. You should add some parameters, like: Generate a random number between 0 and 1. Check if it is less than randomNumber / Math.random() and if it is move the object. The function getRandomNumber creates a random number between 0 and 1 (it returns a number between 0.0 and 1.0) Add 3D models to the scene. They can be 3D models of your objects. They can be transparent or semi-transparent. You have the following controls: rotation (radians) angle (degrees) Add the camera to the scene. The position of the camera is defined by camera.x and camera OpenGL Demo Crack Activation [32|64bit] You have the possibility to play the game from two different points of view: * View 1: The game play occurs in a 3D space where the camera is in a fixed position and the 3D elements are the only object represented. * View 2: The game play occurs in a 2D plane with the camera in a fixed position and the objects are the only object represented. To play the game the user must select the option using the drop down list: View 1, View 2, or both. * Author: This demonstration is implemented using the software Blender and its GLSL Shaders (not available in the free version of Blender). Settings: 1) Select the option View 2 using the drop down list 2) Select the option Scene under the drop down list 3) Select the option Simple Collision References: 1) 2) 3) 4) 5) Tags: 3D, GLSL, Blender, Shader, Rendering, Physics, Gravity, Bouncy Balls, Physics Test  and 7 World Trade Center (WTC). The decommissioned site from the 9/11 attacks. I only downloaded the video with the stairs. Gears Blind Dragon The Blind Dragon is a first person game with a narrative and a love story. The player acts as a blind superhero who has to travel the world to save the people he loves. Race The Sun Race The Sun is a race game with 60fps. Paperdrome Paperdrome is a first person game based in the 1920s. The player controls a movie producer and has to find a way to fix his debut film. The story revolves around a film production set in 1920s New York. Uvox Uvox is an audio visual game for the mobile phones. The player controls a sailor and has to complete the tour of the seven seas. What's New in the? System Requirements For OpenGL Demo: • Intel® Core™ i3/5/7 processor • 2 GB RAM • 1280x800 display or higher • 400 GB free hard disk space • Operating system: Windows 7/Vista/XP/2008 • Multi-core processor recommended • Internet access • Sound card • USB port or Ethernet (wireless) connection • DVD/CD-ROM drive • 1024 x 768 display • Virtual memory: 2 GB required
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